Author Topic: CV and Gambit's Retro Rad Review – Battletoads  (Read 399 times)

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Offline Christopher J. Lawton

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CV and Gambit's Retro Rad Review – Battletoads
« on: March 09, 2010, 02:37:08 AM »
CV and Gambit's Retro Rad Review – Battletoads

Okay, let’s talk about Battletoads. What do you want to know? Do you want to know what it plays like? Do you want to know if it’s fun? Do you want to know how many controllers I broke in frustration, while playing it? Because, the answer to that one is easy. Two. I broke two controllers in frustration, playing Battletoads. Because, while the game is known for being a classic Beat-Em-Up, it’s also known for one more thing—being one of the hardest games in history.

Battletoads (NES) - Play-through - Part 1

Battletoads (NES) - Play-through - Part 2

Developed by Rare and released in 1991, Battletoads had you stepping into the leathery skin of one of two anthropomorphic toads, Rash or Zitz. You’re attempting to rescue your brother Pimple, who was kidnapped by The Dark Queen, while he was macking on his chick.

You progress through a variety of levels, fighting off a number of bad guys and then dying. A lot.

I’m gonna get the review part out of the way real easy, here. Battletoads is a phenomenal Beat-Em-Up. Truly, one of the best ever made. Everything from the controls to the graphics to the sound are absolutely solid. I could spend the entire review praising this game, but that’d just be a waste of words.

Instead, I’m going to talk about some of the more specific aspects about the game that set this above other Beat-Em-Ups, for better or worse.

Let’s start with talking about the variety of the levels. Here’s really where Battletoads begins to shine. The game starts out with a semi-3d isometric view, allowing you to move up and down the level, in addition to left and right. This is all pretty standard for Beat-Em-Ups, and has been since Renegade, which I already reviewed.

But, once the first level is done, you’re dropped down a long, vertical tunnel on a rope. You move down through the level, punching birds and other flying enemies and dodging electrical barriers. This is the sort of level that makes you sit up and take notice. It’s considerably different for the genre, and definitely welcome.

But, the third level is by far the most memorable for people, mostly because very few people could actually pass it. It starts out with another Beat-Em-Up platforming level, which is cool. But, then you jump on Rad Jetcycles and, from there, your at the mercy of the high speeds, as you try to dodge walls and hit ramps in what can only be described as an obstacle course from Hell.

And this brings up the second thing that sets it apart from other Beat-Em-Ups. Battletoads hates you. It hates your face. It hates your mom. It hates everything about you, that makes you you, and makes you want to keep being you. This game would sooner piss on your grave, than cut you a break. It feeds on your tears and makes sure it knows how God-awful you are at it.

Just so we’re clear, this game is really, really hard.

You will spend thirty to forty lives just learning a specific level. Not thirty to forty lives beating the game. Oh no, that’d be too easy. You will spend those lives to learn specific parts of levels. As I said, I broke two controllers playing this game and I’m not quick to anger. This game is freaking barbaric.

(Whew, that was cathartic.)

But, the thing is… despite its insane difficulty, the game is fun. It really, really is. You want to conquer it. And, trust me, if you get a healthy supply of fresh controllers rolling in the house, you will. It’s not impossible, by any means, it just requires perseverance, practice and patience—three P-words gamers aren’t really known for.

Another thing that sets it apart from a lot of Beat-Em-Ups is the cartoony feel of the game. You’ve got a dash move that turns your head into a giant ram’s head, horns and all, which you use to bat your opponent off screen. If you kick downed enemies enough, your foot will grow ten times it’s size, as you punt them out of the atmosphere. Things like this are visually appealing to kids, and pretty fun for adults with the mind of a kid—much like myself.

The game is two-player, but I’m not terribly sure there’s a sadist that’s sadistic enough to take this challenge on. Sure, you might think, having two people to take on the enemies makes it easier, right? A little, I suppose. But there two words that take any advantage you find and throw it out the window—Friendly Fire. You will punch, kick and whack your partner through the entire game. And as the frustration grows, the levels almost all degenerate into a brawl fest to be the last toad standing.

When you get to the Jetcycle levels, it gets even better, as you're both racing across the level at high speeds and if either one of you dies, you both go back to the checkpoint. I’ve seen marriages end over Battletoads games. Okay, that might be going a bit far. But, I honestly wouldn’t be surprised to see “Battletoads” listed on divorce papers as a cause of “irreconcilable differences”.

If you haven’t played Battletoads, I kind of feel sorry for you. Why? Well, if you ever do play it, you’ll already know about the high difficulty, and that’s no fun. You should really have experienced the frustration with no clue what you were getting into. Frankly, you should have suffered like the rest of us—suffered like a young, 10-year-old boy, summoning great feats of strength to crack the plastic on his friend’s NES controller.

But, since that can’t happen, take one thing away from this review. Get a lot of booze in you, when you play Battletoads for the first time. You honestly won’t drive the Jetcycle any worse and it will definitely take a bit of the edge off. That’s the only advice I can give you.

Battletoads' Scores :

Graphics =

Sound/Music =

Controls =

Gameplay =

Overall Fun Factor =

Total =4.2
« Last Edit: March 09, 2010, 01:56:38 PM by cv_otaku »
The Poster Formerly Known As CV_Otaku.

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wipe the sleep out of our sleeping eyes."
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Offline Matt W.

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #1 on: March 09, 2010, 04:52:49 AM »
hahahaha.  :sarcastic: This brought back so many memories. I laughed all the way through, because you're right CV. This game was as hard as adamantium. The Jetcycles were mad fun though. Hopefully you do Battletoads two review. You can talk about picking the women op by their hair and beating them silly while getting whipped.  :sarcastic: Great review.


I'll puke, eat it and freak you. Battle? I'm too weeded to speak to. The only key I see to defeat you would be for me to remove these two Adidas and beat you. Force feed you them both and on each feet is a cleet shoe.

"Fools taking up arms against omnipotence. They rush head-on into Armageddon. So I shall provide them with a most glorious doomsday! The heavens will run red with blood. But in the end, as always, THANOS will stand triumphant."

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Offline Keith G.

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #2 on: March 09, 2010, 08:53:43 AM »
Well there ya go Mattek.  You wanted it and you got it.

Yes, I've of the difficulty level being constantly set at "I want my mommy!!"  Maybe thats why I have never truly played much of this game.

Of course now,  I WANT TO!!!
Fishing, like sex, has certain requirements that must be met in order to say you've done it.  If not met, then you're just fumbling with your rod.

Offline Christopher J. Lawton

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #3 on: March 09, 2010, 10:15:40 AM »
Well there ya go Mattek.  You wanted it and you got it.

Yes, I've of the difficulty level being constantly set at "I want my mommy!!"  Maybe thats why I have never truly played much of this game.

Of course now,  I WANT TO!!!

It would kill you, G. It would kill you and then dance on your corpse, until it's nothing but a red splatter on the pavement.
The Poster Formerly Known As CV_Otaku.

Quote of the Moment:

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For a promise I half meant to keep.
Just for hoping that hope still flies,
wipe the sleep out of our sleeping eyes."
- Five Iron Frenzy, It was a Dark and Stormy Night

Offline Keith G.

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #4 on: March 09, 2010, 10:19:38 AM »
I still welcome the challenge.
Fishing, like sex, has certain requirements that must be met in order to say you've done it.  If not met, then you're just fumbling with your rod.

Offline Christopher J. Lawton

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #5 on: March 09, 2010, 10:50:36 AM »
I still welcome the challenge.

I'm just preparing you for what can only be described as hours upon hours of painful tears, which will run like the Good ol' Mississip!

(I'm loving coming up with new ways to describe the difficulty of this game. And it is SOOO well-deserved.)
The Poster Formerly Known As CV_Otaku.

Quote of the Moment:

"I’ve been waiting, in halfhearted sleep,
For a promise I half meant to keep.
Just for hoping that hope still flies,
wipe the sleep out of our sleeping eyes."
- Five Iron Frenzy, It was a Dark and Stormy Night

Offline Wolfwood

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #6 on: March 09, 2010, 01:49:21 PM »
I haven't played this (which is a good thing.  Very few things get me really pissed off, and one of those things is cheap video games : p).  And CV, you broke your friend's controller?  You bastid  :)).  I can imagine little CV ripping the NES controller out and throwing it out of a two-story window, much to his friend's horror.
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Offline Christopher J. Lawton

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #7 on: March 09, 2010, 02:07:21 PM »
I haven't played this (which is a good thing.  Very few things get me really pissed off, and one of those things is cheap video games : p).  And CV, you broke your friend's controller?  You bastid  :)).  I can imagine little CV ripping the NES controller out and throwing it out of a two-story window, much to his friend's horror.

It was more the Jetcycle level led to me getting so angry, I grabbed both sides of the controller and twisted it, until I heard it crack. The other controller was mine. I threw that one on the ground and it broke apart.

But, yes, I did break a friend's controller. And I had to buy him a new one. And I would like to point out that Rare never paid me back for that. I mean, it was their fault, really.
The Poster Formerly Known As CV_Otaku.

Quote of the Moment:

"I’ve been waiting, in halfhearted sleep,
For a promise I half meant to keep.
Just for hoping that hope still flies,
wipe the sleep out of our sleeping eyes."
- Five Iron Frenzy, It was a Dark and Stormy Night

Offline Tony Is Here

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #8 on: March 09, 2010, 07:22:40 PM »
I used to play this with my cousin.

75% of the games ended with one of us accusing the other with purposely hitting each other, or of taking petty revenge.
I believe that when you have a problem, you talk it over with your priest, or your tailor, or the mute elevator porter at your men's club, and you take that problem and crush it with your mind vice. But for lesser beings like curly-haired men and people who need glasses, therapy can help.
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Offline Tony Is Here

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #9 on: March 09, 2010, 07:23:18 PM »
The other 25% ended with me convincing him I did not mean to kill him.
I believe that when you have a problem, you talk it over with your priest, or your tailor, or the mute elevator porter at your men's club, and you take that problem and crush it with your mind vice. But for lesser beings like curly-haired men and people who need glasses, therapy can help.
--Jack Donaghy

Offline Christopher J. Lawton

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #10 on: March 09, 2010, 09:53:58 PM »
I know, right? The multiplayer games almost all ended up with you killing each other, more than the enemies. Rare really knew how to stick it to gamers, back then.
The Poster Formerly Known As CV_Otaku.

Quote of the Moment:

"I’ve been waiting, in halfhearted sleep,
For a promise I half meant to keep.
Just for hoping that hope still flies,
wipe the sleep out of our sleeping eyes."
- Five Iron Frenzy, It was a Dark and Stormy Night

Offline Matt W.

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #11 on: March 10, 2010, 12:26:11 AM »
I know, right? The multiplayer games almost all ended up with you killing each other, more than the enemies. Rare really knew how to stick it to gamers, back then.
Eventually, me and my partner knew exactly how to get passed certain parts and we had rules like; don't come down on my side unless you have to and if you do go behind me, etc. I was a  real spaz and would hit friends if they didn;'t listen. Sometimes even send em home until the next day when we could start fresh again.


I'll puke, eat it and freak you. Battle? I'm too weeded to speak to. The only key I see to defeat you would be for me to remove these two Adidas and beat you. Force feed you them both and on each feet is a cleet shoe.

"Fools taking up arms against omnipotence. They rush head-on into Armageddon. So I shall provide them with a most glorious doomsday! The heavens will run red with blood. But in the end, as always, THANOS will stand triumphant."

Formerly known as MATTEK

Matt.W@The-USH.com

Offline Rainbow Raider

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Re: CV and Gambit's Retro Rad Review – Battletoads
« Reply #12 on: March 26, 2010, 04:01:17 PM »
This game would get so frustrating at times that me and my friends would damn near fight when one of us caused the other to die or screw up.  :sarcastic:

On a side note, I remember playing the action puzzle game Goof Troop with my best friend growing up. We played all afternoon and finally beat the last boss. Right as we landed the last hit, my other friend reached over and turned it off because he was ready to play Mortal Kombat. We literally jumped his *** and pounded it on him. Looking back, I don't really understand why. It was a crappy game that more than likely had a crappy ending.  :sarcastic:

Again Blockbuster was my friend growing up. We played so many freaking games growing up.
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